With the big success our friends at D.C. eSports have had with the Fantastic Smash 4 Wednesday Night weekly tournaments here at the store, we’re excited to announce that we’ve brought them on for another weekly tournament series revolving around Super Smash Bros Melee! Just like the current Smash 4 events, you can expect a wide variety of skill levels here – whether you’re a seasoned veteran or you’re looking to learn a new game, there’s certainly room for you here at this tournament series.
Looking for a place to play Melee on a Tuesday Night? The Fantastic Store is going to be the place to be! This tournament series will kick off on Tuesday, November 1st – get your practice in before then and bring your A-Game!
$10/Person – $5 Venue; $5 Prize Pool.
≤ 32 Entrants
≤ 64 Entrants
5th: 5% each
> 64 Entrants
5th: 5% each
7th: 2.5% each
– There will be no smoking OR vaping in the tournament area.
– Cheating will not be tolerated – any sign of cheating will result in forfeit from the tournament.
– Fighting will result in ejection from the tournament area and a lifetime ban from this and future D.C eSports events.
– This is a BYOC (bring your own controller) event
– No Wireless Controllers/Joysticks
– Equipment malfunctions that pause/reset matches may result in game/match losses at the discretion of the tournament director
Super Smash Bros Melee (GC/Wii):
– All matches are Best out of 3 until Top 8, where each match will be Best out of 5.
– 4 stocks, 8 minutes.
– Items are set to “off” and “none”
– Wobbling is legal. Infinites must end at 300%, otherwise it becomes stalling.
– Stalling is banned.
– Coaching mid-match is banned.
– You cannot re-select a stage you have won on as a counterpick.
– You can switch controller ports on your counterpick only.
Controller ports will be decided by players. If there is a conflict, a game of RPS should settle the dispute.
– Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
– If a player pauses in the middle of a game (unless by request of a TO), that player must lose his/her current stock.
– A match ending in simultaneous death does not go to the initiator. If the result is sudden death from this, use the normal tiebreaking rules (below) to determine the winner. Otherwise use who the game declared the winner.
– If the timer runs out, the winner is determined first by stock, then by percentage. If there is a tie in both stock and percentage, then follow the tie-breaking procedures outlined below.
– In the event of a tie game (stock and percentages are equal when the clock runs out, or a simultaneous K.O happens that is not resolved by the game), a 1 stock, 3 minute game will be played.
– If this match results in another tie, a 1 stock, no time limit game will be played to determine the winner.
Dream Land 64
Fountain of Dreams